//
//  BombMgr.h
//  iFruitGame
//
//  Created by qyb on 2014/11/26.
//
//
#ifndef __BOMBMBR_H_
#define __BOMBMBR_H_
#include "cocos2d.h"
//#include "Adventurer.h"

USING_NS_CC;

class BombMgr : Object
{
public:
	Layer *_layel;
	Texture2D *_texture;
	CCSpriteBatchNode *_spriteSheet;
	//Vector<CHAR> *_charArray;
	int index;

	Texture2D *texture;
	SpriteBatchNode *spriteSheet;
	//Vector<Adventurer*> *charArray;
	//int index;

private:
	BombMgr* init(Layer* layer);
	//Adventurer *addAdventurer();
	//void runAction(Adventurer *adventurer);
	//-(void) addAdventurers;
	//Adventurer *)ge(tBomb();
	void reset();
};

#endif